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如何在《飞飞》中创建自己的宠物

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2018-6-17
发表于 2018-6-17 20:18:15 | 显示全部楼层 |阅读模式
您需要的文件:

propMover.txt

propMover.txt.txt

mdlDyna.inc

defineObj.h

propItem.txt

propItem.txt.txt

defintItem.h

以防万一:备份这些文件到你能记住的地方

我们将制作一个巨兽宠物。

defineItem.h

Code:

#define II_PET_BEHEMOTH 37539 [ 确保绿色的部分没有被使用 ]
这是用于/ CI命令的。

所以如果你在游戏中输入/ CI 37539。

在您的背包里应该​​有一个巨兽宝宝。

defineObj.h

Code:

#define MI_PET_BEHEMOTH 1541 [确保绿色的部分没有被使用 ]

mdlDyna.inc

[ mdlDyna这步有2部分 ]
第1步:

代码:

II_PET_BEHEMOTH MODELTYPE_MESH "" 0 MD_NEAR 0 1.0f 0 1 ATEX_NONE 1

[ 非常重要的步骤,确保您添加到NPC /小怪的位置。]
第2步:

代码:

Behemoth MI_PET_BEHEMOTH MODELTYPE_ANIMATED_MESH "" 0 MD_MID 0 0.06f 0 1 ATEX_NONE 1

{

"stand" MTI_STAND

"walk" MTI_WALK

"idle1" MTI_IDLE1

"idle1" MTI_IDLE2

"dmg1" MTI_DMG1

"dmg2" MTI_DMG2

"dmgFly" MTI_DMGFLY

"dmgDie" MTI_DMGDIE

"dmgLive" MTI_DMGLIVE

"die1" MTI_DIE1

"atk1" MTI_ATK1

"atk2" MTI_ATK2

"atk3" MTI_ATK3

"groggy" MTI_GROGGY

// extra

"walk" MTI_JUMP1

"walk" MTI_JUMP2

"walk" MTI_JUMP3

"walk" MTI_JUMP4

"walk" MTI_RUN

}

propItem.txt

代码:

6 II_PET_BEHEMOTH IDS_ETERNITYSPET_TXT_000024 1 1 IK1_GENERAL IK2_GENERAL IK3_PET = 1 1 = 4 = = = = = = = 0 = = 1 = = = 1 = MI_PET_BEHEMOTH 350 = _NONE = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = = WUI_NOW = = PET_VIS = = = = = = 0 0 0 0 0 = = = = = = = = = = = = = = = SND_ITEM_GNEATFOOD = """Itm_SysSysEveCharm01.dds""" 0 """""" IDS_ETERNITYSPET_TXT_000025


propItem.txt.txt

【您可以更改名称和描述】

代码:

IDS_ETERNITYSPET_TXT_000024 小贝西摩斯

IDS_ETERNITYSPET_TXT_000025 一个贝西摩斯的小贝贝

propMover.txt:

代码:

MI_PET_BEHEMOTH IDS_PROPMOVER_TXT_002660 AII_PET 15 20 39 33 24 20 = BELLI_PEACEFUL = 1 = = RANK_LOW 0 = 1 = 1 1 = = = = = = = = = = = 1000 4000 2297 100 19 130 0 = 1 1 = 0.1 = 0 = = = 13 0 0 0.3 -0.3 0 30 = = = = 13 0 0 = = 1 II_WEA_HAN_HAND VT_ITEM = = = = = = = = SND_ITEM_ANIMAL SND_PC_DMGWANB = = = IDS_PROPMOVER_TXT_002661


propMover.txt.txt

代码:

IDS_PROPMOVER_TXT_002660 小贝西摩斯

您可以通过研究这些文件,并很容易地使其他怪物成为宠物。


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